The RunScriptDialog class models the UI for picking scripts to run, and specifying script options.
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#include <runscriptdialog.h>
The RunScriptDialog class models the UI for picking scripts to run, and specifying script options.
◆ RunScriptDialog()
geometrize::dialog::RunScriptDialog::RunScriptDialog |
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QWidget * |
parent = nullptr | ) |
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explicit |
18 ui(
new Ui::RunScriptDialog)
20 setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
◆ ~RunScriptDialog()
geometrize::dialog::RunScriptDialog::~RunScriptDialog |
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virtual |
◆ changeEvent()
void geometrize::dialog::RunScriptDialog::changeEvent |
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QEvent * |
event | ) |
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overrideprotected |
57 if (event->type() == QEvent::LanguageChange) {
58 ui->retranslateUi(
this);
61 QDialog::changeEvent(event);
◆ getScriptFilepath()
QString geometrize::dialog::RunScriptDialog::getScriptFilepath |
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32 return ui->scriptPathEdit->text();
◆ on_buttonBox_accepted
void geometrize::dialog::RunScriptDialog::on_buttonBox_accepted |
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privateslot |
◆ on_scriptFileDialogButton_clicked
void geometrize::dialog::RunScriptDialog::on_scriptFileDialogButton_clicked |
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privateslot |
38 if(scriptPath.isEmpty()) {
41 ui->scriptPathEdit->setText(scriptPath);
◆ populateUi()
void geometrize::dialog::RunScriptDialog::populateUi |
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private |
◆ ui
Ui::RunScriptDialog* geometrize::dialog::RunScriptDialog::ui |
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private |
The documentation for this class was generated from the following files:
void runScript(const std::string &code, chaiscript::ChaiScript &runner)
runScript Evaluates the provided script code.
Definition: scriptrunner.cpp:16